Field manual · 02
How to play
The server address, the medicine guide, and the building recipes below are live. Rules, the first-steps checklist, and common questions are still placeholders.
Server
This is the live server. Copy the address into the DayZ launcher.
SandShack Hardcore Nasdara
103.62.51.132:5332
Terje Medicine
SandShack runs Terje Medicine. Illness and injury move through stages, and the dose has to match the problem. A stronger medicine covers a weaker stage. Watch the condition instead of waiting until you are already down.
Terje Medicine wiki has the full item tables, timers, and overdose values. This is the field version.
How you take it
- Tablets are for an early illness and for staying ahead of one. A pack holds ten, and packs of the same tablet combine.
- Ampoules are the strong dose once a sickness has taken hold. You need a syringe. After the shot it is dirty: disinfect it with alcohol, or boil it in a pot over a fire, before you use it again.
- Injectors are that same kind of dose in a one-use device. No syringe.
Clean hands, clean tools
Disinfect your hands and any medical gear before you work on a wound. Alcohol tincture and disinfectant spray are the kit for that. Dirty hands on an open wound are how a cut becomes sepsis. After surgery, keep the sutures clean the same way.
Vaccines
Take a vaccine before you are sick. It cuts the chance of that disease and it wears off, so you take it again later. Vaxicam covers a cold, Zerivax the zombie virus, and Rabivax rabies.
Wounds
- A stab or a bullet needs a bandage immediately. A hemostatic bandage beats rags. The wound can keep weeping until surgery takes the bullet or the blade out. A field surgical kit, an IFAK, or an AFAK does that job. Organ damage is the same work, only harder.
- A vest can stop the round and still leave a bruise. Bruises from zombies and blunt hits pile up and start costing health. They fade on their own. Viprosal, Capsicum, or Finalgon speeds that up.
- A hard hit to the head, a nearby blast, or a round caught by a helmet can concuss you: headache, dizziness, bad balance, blurred sight. It fades. Noopept or Neirox shortens it.
- Vikasol tablets and the Erytromixelin injector slow bleeding so you have time to bandage. Irovit, magnesium sulfate, and erythropoietin rebuild blood after you have already lost it.
Illness
- Cold comes from staying cold. Rest somewhere warm and a mild cold can pass. Leave it and it becomes pneumonia, and your health starts to drop. Use an antibiotic at least as strong as the stage you are in, and expect more than one dose.
- Bad food, rotten fruit, the wrong mushroom, dirty water, or a mouthful of gasoline is food poisoning. Nausea hits fast, then dehydration. Drink water. Charcoal is the light dose. Stronger antipoison meds if it is already bad.
- Toxic gas is chemical poisoning: a cough, then vomiting, then it can kill you. Take an antidote, such as the AntiChem injector.
- The zombie virus travels in the air and in fluids. A fight is a small chance. A wound from the infected is a much bigger one. A mask and armor lower the odds. You have a long window, more than an hour, to find Zivirol before the last stage crashes your health.
- Sepsis is an infected open wound. Health slips away until you use a strong antibiotic.
- Rabies comes from bites, wolves included. It starts quiet: a temperature and a weakness you can miss. Next you cannot keep food or water down. Then it kills you. Treat it early, or take Rabivax before you are bitten.
Pain and too many pills
Pain eases by itself. A painkiller of the right strength, or stronger, cuts it short. Medicines also fill an overdose meter. Stage one is nausea and hallucinations. Stage two can knock you out. Stage three threatens your life. It fades as the drugs leave your system. Water is the light treatment for the first stage. Do not take a second dose because the first one felt slow.
Sleep
You have to sleep, the same way you have to eat and drink. Yellow on the sleep meter means yawning and fading sight. Red means you can pass out. Sleep warm: a fire, a house, a tent, or a sleeping bag. You cannot sleep if you are freezing, starving, or carrying a stage-two illness. Sleep restores health and blood, and a light cold can break while you rest. Energy drinks buy the meter back when you cannot lie down.
Mind
Zombie attacks, psi zones, and human meat wear the mind down into panic and hallucinations. Antidepressants steady it. A psi zone is worse the closer you stand to the middle. If the mind hits the bottom, the character can do something fatal. A PSI helmet is the gear built for those zones. Take an antidepressant before you walk in.
Base Building Plus
Most pieces start as a frame. Wood or planks go on that frame. Metal sheet needs the wood tier already finished. Concrete is bricks and a mortar mix, and you have to be holding a shovel or a pickaxe. The small half-wall is the exception: one concrete brick and the tool, no mortar.
Counts below are what you add at that step, not a running total, unless the line says otherwise. The Base Building Plus recipe wiki is the full list this section is drawn from.
Bench and kits
- Workbench 5 planks and the BBP book. The book comes back.
- Step ladder kit 10 planks and 10 nails.
- Part kits Crafted in the workbench: 3 planks and 3 nails.
Large wall
- Frame 10 nails and 5 planks.
- Wood Frame, then 10 nails and 2 logs.
- Planks Frame, then 10 nails and 6 planks.
- Metal After the wood tier: 4 sheet metal and 10 nails.
- Concrete Frame, then 3 concrete bricks, 1 mortar mix, shovel or pickaxe.
Small wall and large half-wall
- Frame 10 nails and 3 planks.
- Wood Frame, then 10 nails and 1 log.
- Planks Frame, then 10 nails and 3 planks.
- Metal After the wood tier: 2 sheet metal and 10 nails.
- Concrete Frame, then 2 concrete bricks, 1 mortar mix, shovel or pickaxe.
Small half-wall
- Frame 5 nails and 2 planks.
- Wood Frame, then 10 nails and 1 log.
- Planks Frame, then 10 nails and 2 planks.
- Metal After the wood tier: 1 sheet metal and 5 nails.
- Concrete Frame, then 1 concrete brick, shovel or pickaxe. No mortar.
Large door
- Frame 10 nails and 5 planks.
- Wood Frame, then 10 nails and 2 logs.
- Planks Frame, then 10 nails and 5 planks.
- Metal After the wood tier: 3 sheet metal and 10 nails.
- Concrete Frame, then 3 concrete bricks, 1 mortar mix, shovel or pickaxe.
- Wood door Frame, then 10 nails and 5 planks.
- Metal door After the wood door: 15 nails and 5 sheet metal.
- Concrete door Frame, then 15 nails, 5 sheet metal, and 5 planks. You cannot build this if a wood or metal door is already on the frame.
Small door
- Frame 10 nails and 3 planks.
- Wood Frame, then 10 nails and 2 logs.
- Planks Frame, then 10 nails and 5 planks.
- Metal After the wood tier: 2 sheet metal and 4 nails.
- Concrete Frame, then 1 concrete brick, 1 mortar mix, shovel or pickaxe.
- Wood door Frame, then 10 nails and 5 planks.
- Metal door After the wood door: 15 nails and 5 sheet metal.
- Concrete door Frame, then 15 nails, 5 sheet metal, and 5 planks. You cannot build this if a wood or metal door is already on the frame.
Large slope wall
Left and right use the same costs.
- Frame 10 nails and 5 planks.
- Wood Frame, then 10 nails and 2 logs.
- Planks Frame, then 10 nails and 5 planks.
- Metal After the wood tier: 3 sheet metal and 10 nails.
- Concrete Frame, then 2 concrete bricks, 1 mortar mix, shovel or pickaxe.
Large floor and slope roof
- Frame 10 nails and 5 planks.
- Wood Frame, then 10 nails and 8 planks.
- Metal After the wood tier: 3 sheet metal and 10 nails.
- Concrete Frame, then 2 concrete bricks, 1 mortar mix, shovel or pickaxe.
Small floor and roof
- Frame 5 nails and 3 planks.
- Wood Frame, then 5 nails and 3 planks.
- Metal After the wood tier: 1 sheet metal and 5 nails.
- Concrete Frame, then 2 concrete bricks, 1 mortar mix, shovel or pickaxe.
Hangar roof and large gate
Left and right use the same costs. The upgrades match. Only the frame differs.
- Frame 10 nails and 5 planks for the roof, 10 nails and 4 planks for the gate.
- Wood Frame, then 24 nails and 16 planks.
- Metal After the wood tier: 4 sheet metal and 20 nails.
- Concrete Frame, then 3 concrete bricks, 1 mortar mix, shovel or pickaxe.
Triangle floor and roof
- Frame 10 nails and 3 planks.
- Wood Frame, then 10 nails and 5 planks.
- Metal After the wood tier: 2 sheet metal and 10 nails.
- Concrete Frame, then 1 concrete brick, 1 mortar mix, shovel or pickaxe.
Floor hatch
- Frame 10 nails and 5 planks.
- Wood Frame, then 10 nails and 6 planks.
- Metal After the wood tier: 3 sheet metal and 10 nails.
- Concrete Frame, then 2 concrete bricks, 1 mortar mix, shovel or pickaxe.
- Stair 5 planks and 10 nails.
- Wood hatch Frame, then 10 nails and 5 planks.
- Metal hatch After the wood hatch: 10 nails and 4 sheet metal.
- Reinforced hatch Frame, then 5 planks, 4 sheet metal, and 20 nails.
Foundation
The triangle foundation uses the same costs.
- Frame 10 nails and 2 logs.
- Wood floor Frame, then 10 nails and 8 planks.
- Metal floor After the wood floor: 3 sheet metal and 10 nails.
- Concrete Frame, then 2 concrete bricks, 1 mortar mix, shovel or pickaxe.
Double garage door
- Frame 10 nails and 4 planks.
- Wood doors Both leaves: frame, then 12 nails and 8 planks.
- Metal doors After the wood doors: 10 nails and 2 sheet metal for the pair.
- Concrete Both leaves: frame, then 1 concrete brick, 1 mortar mix, shovel or pickaxe.
Single garage door
- Frame 10 nails and 4 planks.
- Wood Frame, then 24 nails and 16 planks.
- Metal After the wood tier: 4 sheet metal and 20 nails.
- Concrete Frame, then 3 concrete bricks, 1 mortar mix, shovel or pickaxe.
- Take apart The frame returns 8 nails, 3 planks, and the kit. Concrete returns 2 bricks and 1 mortar mix. The wiki does not list a return for the wood or metal tiers.
Large window
- Frame 10 nails and 5 planks.
- Logs Frame, then 10 nails and 2 logs.
- Planks Frame, then 10 nails and 8 planks.
- Metal After the wood tier: 4 sheet metal and 10 nails.
- Concrete Frame, then 3 concrete bricks, 1 mortar mix, shovel or pickaxe.
- Wood hatch Frame, then 5 nails and 2 planks.
- Metal hatch After the wood hatch: 5 nails and 2 sheet metal.
- Reinforced hatch Frame, then 5 planks, 3 sheet metal, and 10 nails.
Small window
The wiki does not list a separate frame cost. These tiers assume the frame is already up.
- Logs 10 nails and 1 log.
- Planks 10 nails and 3 planks.
- Metal After the wood tier: 2 sheet metal and 10 nails.
- Concrete 1 concrete brick, 1 mortar mix, shovel or pickaxe.
- Wood hatch 5 nails and 2 planks.
- Metal hatch After the wood hatch: 5 nails and 2 sheet metal.
- Reinforced hatch 5 planks, 2 sheet metal, and 5 nails.
Fences, mesh, and metal stairs
- Barbed barrier Frame is 10 nails and 2 logs. The wire is 10 nails and 1 barbed wire.
- Chain fence Frame is 10 nails and 2 sheet metal. The fence tier is another 10 nails and 2 sheet metal. Wire is 10 nails and 1 barbed wire.
- Chain gate Frame is 10 nails and 2 sheet metal. Both gate leaves are 10 nails and 1 sheet metal. Wire is 10 nails and 1 barbed wire.
- Floor mesh Frame is 10 nails and 1 sheet metal. The mesh floor is 10 nails and 2 sheet metal.
- Metal stairs The stair is 10 nails and 1 sheet metal. Both railings are 3 nails and 1 sheet metal.
Pillars, stairs, and ramp
- Tall pillar Wood is 5 nails and 2 planks. Concrete is 1 brick.
- Short pillar Wood is 5 nails and 1 plank. Concrete is 1 brick.
- Large stair 10 nails and 5 planks.
- Small stair 5 nails and 5 planks.
- Large ramp 15 nails and 8 planks.
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Rules
No rules are published here yet. The real server rules will replace this note. Do not treat this section as policy.
- Placeholder rule slot.
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Getting started
A join checklist will live here. These steps are labels only.
- Placeholder Where to get the game client.
- Placeholder Where the current server address will be posted.
- Placeholder Any mod or password step. Not listed yet.
- Placeholder What to do once you are in.
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Common questions
Which mods do I need?
Not set. This answer is a placeholder.
Is there a whitelist or a password?
Not set. This answer is a placeholder.
When does the server restart?
Not set. This answer is a placeholder.